Game Designer & Audio Engineer

I design tactical games, and engineer the sound worlds that bring them to life.

I'm Vanny. On the design side, I'm building Pantheon Tactics, a turn-based ARPG roguelike, and ChoiceBuds, a team-building tool for competitive Pokémon VGC. On the audio side, I've composed, sound-designed, and directed voice-over for other teams' games. In between, I ship small dev kits and templates to help fund it all.

Currently building

Games

The main projects — where most of the actual creative work goes.

In development

A turn-based ARPG roguelike built around the various mythos of the world. Built in Godot.

Not yet public
In development

A Pokémon VGC team-builder — import teams from Showdown or PokePaste, run damage calculations, check format legality, and export an official team-sheet PDF.

View on GitHub →
Also credited on

Audio & VO Work

Composing, sound design, and voice direction for other teams' projects.

Shipped

Products

Small, self-contained kits and templates — built fast, sold on Gumroad, funding the games above.

A cyberpunk Tailwind CSS component kit — 5 themes, zero JavaScript, zero config.

View on Gumroad →

A light-mode SaaS dashboard Tailwind kit — 3 themes, copy-paste ready.

View on Gumroad →

A Notion template for tracking clients, projects, and invoices — with rollups built in.

View on Gumroad →
About

Hi, I'm Vanny

I work at the intersection of design and sound — building the systems a game runs on, then building the audio that makes them feel real. Most solo devs pick one side of that; I'd rather do both properly than outsource one and half-know it.

The dev kits and templates on this site aren't the main event — they're what keeps the lights on while Pantheon Tactics and ChoiceBuds get the time they actually need.

Get in touch

Links